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Isshogei

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Isshogei last won the day on March 28

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  1. Its me again about battlezone. Just right now i was in norad, looting abit. then i drived with ZK the street up to Blur Ridge Settlement. Suddenly i go twarnign about "Leaving Battlezone anbd i tried to drive back asap. But it was too late and i died. then i tried to get my stuff back, but was not possible due "out of battlezone". The street to settlement SHOULD NOT be an "Out of Battlezone" area. Now i run out of good items. 2nd time this border kills me. (another was next to Crippie Trainstation. Kind of mad now a bit, sorry.
  2. Is it possible, that the mags from weapons are full at loot? sometimes 7 someitmes 16 bullets makes a lot mess in global.
  3. Tested again. No happen only when fastload is off.
  4. Game still crash here. Tried to change all locations of Server also played around with settings, nothing worked. > Log started at Mon Apr 15 07:04:51 2019 000006.347| Checking for D3D11 000006.416| Game Version: Zombie Hunters v1.1.5 (build: Apr 15 2019 04:05:42) - Client 000006.416| Available memory: 8155 MB 000006.699| r3dFS: version:April 15, 2019 2:10, 30301 files 000006.817| readGameOptionsFile: found INI at C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\gameSettings.ini 000006.818| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\gameSettings.ini 000006.827| readInputMap: found file at C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\inputMap.xml 000006.828| writeInputMap: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\inputMap.xml 000006.829| userSettings: found file at C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\userSettings.xml 000006.830| userSettings: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\userSettings.xml 000006.831| SOUND: initializing sound system 000006.891| SOUND: '2' sound drivers found 000006.895| SOUND: sound caps = 0xF8, speakermode= 2 000006.895| SOUND: sound driver 'Lautsprecher (Realtek High Definition Audio)' 000006.941| SOUND: sound system ready 000009.728| Starting voice 000009.774| Playback device: AMD HDMI Output (AMD High Definition Audio Device) 000009.775| Playback device: Lautsprecher (Realtek High Definition Audio) (default) 000009.775| Capture device: Mikrofon (Realtek High Definition Audio) (default) 000009.791| Input Devices enabled: Mouse, Keyboard 000009.894| VMEM As seen through DDRaw: 2032 000009.894| VMEM As seen through WMI: 0 000009.894| Setting mode: 1920x1080x32 Screen Mode=2 000009.895| Could not initialize NVApi. 000009.895| 000009.895| Adapter: AMD Radeon HD 6670 000009.895| \\.\DISPLAY1 (0x1002 0x6758 0x25571458 0x0) 000009.895| aticfx32.dll 8.17.10.1404 000009.895| Monitor: \\.\DISPLAY1 (1920x1080) 000009.905| r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,Screen Mode=2,hz=60) 000009.907| Creating d3d device 000009.971| GPU supports D3DQUERYTYPE_TIMESTAMP 000009.971| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ 000009.971| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1 000009.972| We have 4072 MB texture memory 000010.728| Started background thread: 10176 000010.848| r3dFile: can't open data/fonts/verdana_8_0.tga 000010.937| Loaded 9 of 9 grass settings locations from the glist file 000010.938| Loaded 9 grass settings files 000012.162| BinkGetError Filename: Intro\startmovie.bik 000013.439| r3dNetwork: Creating client 000013.471| r3dNetwork: connecting 000013.508| We have 3833 MB texture memory 000013.628| connected to master server peer00 000018.633| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg 000018.633| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml' 000018.843| Loaded 0.0 MB STATIC decal textures 000019.102| Loaded 3.4 MB DYNAMIC decal textures 000019.136| 000019.139| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml' 000019.140| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin 000019.140| World loaded 000019.140| Total load time: 3.42 000031.459| Acquired base profile data for 17.950212 000031.945| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\gameSettings.ini 000050.034| r3dNetwork: Creating client 000050.066| r3dNetwork: connecting 000050.335| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\gameSettings.ini 000050.337| userSettings: Saving settings to C:\Users\User\Documents\Stockholm Syndrome Productions\Zombie Hunters\userSettings.xml 000050.337| We have 3797 MB texture memory 000050.916| r3dFile: can't open Levels\Colorado_V2/wind.cfg 000050.953| Loading 'Levels\Colorado_V2/LevelSettings.xml' 000051.079| Loaded 0.0 MB STATIC decal textures 000051.079| Loaded 0.0 MB DYNAMIC decal textures 000056.538| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN 000057.457| TERRAIN3: Finished reading script file 000058.692| TERRAIN: LOADED 000140.360| 000140.360| Loading 'Levels\Colorado_V2\collections\collections.xml' 000151.809| obj_Zombie::InitPhysSkeletonCache.. 000153.725| done 000153.725| World loaded 000153.725| Total load time: 103.39 I wonder about this lines: 000010.848| r3dFile: can't open data/fonts/verdana_8_0.tga 000012.162| BinkGetError Filename: Intro\startmovie.bik 000018.633| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg 000019.140| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin and 000050.916| r3dFile: can't open Levels\Colorado_V2/wind.cfg
  5. The assetsets looking great. Where you got them from, or how you made them. How about a livestream where you work on the game? i would like to watch that progress, Maybe you like to share them wiht us (joke ? ). You are on a good way to give the game a whole new look. ?
  6. Hey, i am interested into testing this Game. - experienced gamer since .. can't remember.. to long ago - good at finding bugs and issues in games.
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