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TheBlack

A suggestion for the game

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We know how NewZ works and the absurd amount of loot that ceases to be a survival game for a PVP game.

Unfortunately we no longer look at the spirit of survival in Infestation, I see this game as a gateway to a game with the ability to deliver to its players that spirit as formerly in the late WarZ.

My suggestions for improvement start with the present market within the game.

I believe that with the withdrawal of certain items the difficulty of finding them will be absurdly greater, we see helmets, ammunition and medicines that should not be there, in a few weeks will have players with a large amount of loot only with buying in the store, the store is an enemy of the word "Survival."

Another observation mine during these 3 days of game, is in relation to the loot of the game, I played on both "Premium" and "Normal" servers.
And I see that, the loot is difficult, but when you find something, it's something that should be hard to find, making the rifles harder to find, weapons like submachine guns and pistols easier. makes everything more complicated.

In addition to the zombies, I found great movement, behavior and damage that are attacked in you player, the amount of zombie is good, if it can increase by 5% the amount of zombies can get better. However drugs that fall from zombies are very common, I believe that decreasing the drop of medication can make the game more difficult. The money that falls from the zombie, is another problem, the range between 650 to 950 of money I think high, in few days of game, you can easily 1M of money, and with the intens that are in the store, soon you will have much loot because of that, and because it's a game focused on survival, that's a sin.

In relation to the vehicles, the alarm system is sensational, but the amount of them is high, I do not know if it is bad or good, but the alarm system is incredible, and the system of having a vehicle for you is unbelievable.

Well my suggestion and feedback regarding the game is this, there are other things that I wanted to mention along with details but it will not be useful, I'm loving the game, I like the optimization, the lighting and the image that you gave the game, the modification of some weapons and skins of clothes, to skins of zombies, the system of lottery is interesting but I still have not seen how it works, and the theme of WarZ is adorable!

Thanks to everyone who has read everything here, and sorry if I said something that was offensive, I just want the good of the game, so I bothered to write all this, right? Good luck to the game, inside the game I am called TheBlack, and good survival to everyone!

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the amount of zombie is good, if it can increase by 5% the amount of zombies can get better.

i totaly agree, zombie population in important place need to be increase imo.

 

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I understand your points! You want the Loot to have a higher value again, so that you can be happy about a SigSauer or ImiTar like it was then and otherwise weapons like M16, M4, M4 Semi etc. are the "main weapons" for PvP. 
In addition, it would of course be much more survival if there were no medicine, armor and ammunition in the marketplace or if all this is very expensive. And there would be more and stronger zombies at the big loot spots
I would like to thank you for your forum post and will of course forward it so that the DEV team can discuss it! 
Otherwise I wish you a lot of fun in Zombie Hunters. 

With best regards TheTDOC

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On 5/4/2019 at 3:14 AM, TheBlack said:

1.

" I believe that with the withdrawal of certain items the difficulty of finding them will be absurdly greater, we see helmets, ammunition and medicines that should not be there, in a few weeks will have players with a large amount of loot only with buying in the store, the store is an enemy of the word "Survival." [...] I think high, in few days of game, you can easily 1M of money, and with the intens that are in the store, soon you will have much loot because of that, and because it's a game focused on survival, that's a sin."

2.
"And I see that, the loot is difficult, but when you find something, it's something that should be hard to find, making the rifles harder to find, weapons like submachine guns and pistols easier. makes everything more complicated."

 

3.
"In addition to the zombies, I found great movement, behavior and damage that are attacked in you player, the amount of zombie is good, if it can increase by 5% the amount of zombies can get better. However drugs that fall from zombies are very common, I believe that decreasing the drop of medication can make the game more difficult. The money that falls from the zombie, is another problem, the range between 650 to 950 of money."

Befor I take statement on anything you've said I want to make clear that I am rather seeking a more PvP oriented experience then a, what feels in my opinion to sluggish, hardcore ( DayZ-ish ) survival experience. I fully agree that there has to be value in items but I myself would like to go about it in a different way.

1.

I wouldn't say that the store is an enemy of the word "Survival" or at least not of this game, since WarZ was always about getting the balance between PVE and PVP right. If you take every truly valuable item out of the store or price them at ridiculous prices the store becomes irrelevant to players which in turn means that PVE becomes irrelevant to players ( at least to those who are full skilled ). The balance between PVE and PVP would be destroyed and the game would effectively be reduced to PVP alone.

 

2. 

As long as there is any half decent assault rifle that's reasonably easy to find SMGs ( pistols not so much because they don't share their weapon slots with primaries ) will just be labeled "trash items".

I think as of right now we have an indirect split between rare and common rifles, common being everything that can be found ( except L85 which is arguably rare aswell ) and rare being rifles like MASADA in the rifle box since they can only be obtained through those. I personally could imagine a 3 way split in terms of rarity. 
- Common rifles found as loot in the world

- Rare rifles found as loot in the world

- Rifles limited to assault cases only

 

3.

I totally agree with the slight increase in overall zombies.

Regarding the amount of dropped money they could really do whatever since it all depends on the pricing of items anyways.

 

1x 5$ - price 50$ = 10 drops

1x 200$ - price 2000$ = 10 drops

Edited by HomuraZ

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On 5/5/2019 at 9:18 PM, TheTDOC said:

I understand your points! You want the Loot to have a higher value again, so that you can be happy about a SigSauer or ImiTar like it was then and otherwise weapons like M16, M4, M4 Semi etc. are the "main weapons" for PvP. 
In addition, it would of course be much more survival if there were no medicine, armor and ammunition in the marketplace or if all this is very expensive. And there would be more and stronger zombies at the big loot spots
I would like to thank you for your forum post and will of course forward it so that the DEV team can discuss it! 
Otherwise I wish you a lot of fun in Zombie Hunters. 

With best regards TheTDOC

You understood everything! thanks for listening! and I hope this was relevant to the game.

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On 5/6/2019 at 4:43 AM, HomuraZ said:

Befor I take statement on anything you've said I want to make clear that I am rather seeking a more PvP oriented experience then a, what feels in my opinion to sluggish, hardcore ( DayZ-ish ) survival experience. I fully agree that there has to be value in items but I myself would like to go about it in a different way.

1.

I wouldn't say that the store is an enemy of the word "Survival" or at least not of this game, since WarZ was always about getting the balance between PVE and PVP right. If you take every truly valuable item out of the store or price them at ridiculous prices the store becomes irrelevant to players which in turn means that PVE becomes irrelevant to players ( at least to those who are full skilled ). The balance between PVE and PVP would be destroyed and the game would effectively be reduced to PVP alone.

 

2. 

As long as there is any half decent assault rifle that's reasonably easy to find SMGs ( pistols not so much because they don't share their weapon slots with primaries ) will just be labeled "trash items".

I think as of right now we have an indirect split between rare and common rifles, common being everything that can be found ( except L85 which is arguably rare aswell ) and rare being rifles like MASADA in the rifle box since they can only be obtained through those. I personally could imagine a 3 way split in terms of rarity. 
- Common rifles found as loot in the world

- Rare rifles found as loot in the world

- Rifles limited to assault cases only

 

3.

I totally agree with the slight increase in overall zombies.

Regarding the amount of dropped money they could really do whatever since it all depends on the pricing of items anyways.

 

1x 5$ - price 50$ = 10 drops

1x 200$ - price 2000$ = 10 drops

If the game reaches a relatively large amount, in a few months neither PVE will have more, of course the idea is of each one, each shapes the style of game that favors it, unfortunately NewZ changed everything completely, leaving a game called "Infestation "back, and letting everything we call a" lie "happen when we play.

I believe that the way that each one goes ... I've seen the people start to farm like in NewZ, in a short time we will have the "Negro Market" of GD where we will be messing with Millions, and alas, everything will be easy .. more as I said, each one plays the style of game they want, I just gave a suggestion, I do not want a game that follows the same paths of NewZ, and InfectZ is coming back, in fact, it's going to be a fight between the Infestations.

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